For our last week on this particular Papercraft Project we
had to finalize our Papercraft objects. Prior to this being assigned to us our
class critiqued one another’s work, we discussed the elements we thought worked
and did not work within someone’s design. There were lots of positive comments
about my project, such as others enjoying the intricate pattern I have across
the majority of my piece. The one thing that both I and the class agreed on was
the crab legs I had given my second prototype seemed out of place, to be honest
this is an extremely fair and true observation. Although I like the crab legs I
had created I don’t think they work with the design that I was going for, they
could possibly work on another project that I do later on but they don’t work
for this assignment.
One other small critique I received was that the legs seemed
too small, if you view my first and second prototype they are smaller than my
actual shape. This creates a harsh and sharp transition between the body and
legs, this was a simple fix however. I simply increased the legs size and
immediately the piece looked better, not only was there no longer a sudden transition
from body to legs, but now the piece looked much more organic and like it could
actually be a living thing. Since I was reworking my leg design I decided to incorporate
a crab element to pay homage to my initial idea of crab legs, what I ended up
doing was giving my creature crab claws that can actually move. I accomplished
this by using small aluminium tubing to act as a rivet so to speak. I cut two
small pieces of it tubing and bent their rims outward. After I had put the
tubing through both claw pieces I hammered the rims of the tubes so that they
would become flattened and keep the claws in place. These rivets slightly
violate the purpose of a “Papercraft” assignment, but they add an interesting element
to my piece.
For this project we were not only tasked with creating our
final and polished objects, but we also had to create schematics for our shapes.
These schematics include the flattened form of our shape that has been covered
with patterns and designs, it also include multiple three-dimensional views of
what our design looks like when it is in its cut and folded form. To get these three-dimensional
views we had to go onto Rhinoceros 5 and refer back to the original shape we
made. Once we had loaded our shapes we simply had to use the command “Make2D,”
which would take a screenshot, so to speak, of your shape from your current
view. Once we had taken multiple screenshots of our shapes from different
angles we then put those angles onto our schematics. This would allow someone
who was constructing your shape to refer back to these images to see if they
are constructing it correctly. The purpose of the schematic was so that someone
could print out our designs from their home and make it themselves.
I found this project to be one of the most fun so far in my
3D Object Design class. This project alone taught me how to use Adobe Illustrator
and Rhinoceros 5, two programs which I had never even touched before. It also
showed me how many prototypes and concepts someone can go through before
reaching their final polished product. Although I have only shown three
papercut designs in my blog posts I had created dozens, which were never used. I
also learnt how important it is to do research before attempting to create
something, in my case it was researching what a sea urchin without its
protective spines looked like. Although this sounds simple it was a much more complex
task than that. I examined how large the small circular patterns on the urchins
shell were depending on where they were positioned on the sea urchins shell. I
also looked at what colors or shade of color they would be depending on where
they were in relation to the center of the urchin. This project truly taught me
how much time and effort goes into something that looks relatively simple, but
in truth is an extremely complex design with hours of thought and hard work put
into it.
One final statement I would like to make is that I feel as
though with this project I had created an actual creature that evolved over
time. Its first form being a plain white shape that later became a sea
creature, which was a mix of a crab and a sea urchin. And finally it became a
large, clawed and beautifully patterned little beast. I am extremely happy with
the, so to speak, evolution of my design.
See the images below to view the entire project from start to finish.
Prototype 1
Prototype 2
Reference Images Used
Final Project Schematics
Top
Bottom/Legs
Final Project
Claw and its range of movement
Bottom
Top
Evolution of Design Comparison